FloatKeyArgInputState class Null safety

Inputting the argument for the FLOAT key. This is a little different than a normal ArgInputState in that the "." key, by itself, means "go to scientific display," which we model as ten digits after the decimal point (which doesn't fit on the LCD display).

Inheritance

Constructors

FloatKeyArgInputState(Controller con, OperationArg arg, LimitedState lastState)

Properties

arg OperationArg
final
controller Controller
final, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
lastState LimitedState
final
model Model<Operation>
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

buttonDown(Operation key) → void
override
buttonUp(Operation key) → void
inherited
changeState<T extends ControllerState>(T v) → T
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onChangedTo() → void
Called by the controller when this state is changed to
inherited
toString() String
A string representation of this object. [...]
inherited
unreachable() → void
Convenience method to call from an unreachable operation on a state
@protected, inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited