ShowState class Null safety

State while we're temporarily showing something, while a button is still pressed. For example "f show Hex" lands us in this state.

Inheritance

Constructors

ShowState(ControllerState _last, {bool disableWindow = false, bool delayed = true, bool fromProgramEntry = false, int? window})

Properties

controller Controller
finalinherited
delayed bool
final
disableWindow bool
final
fromProgramEntry bool
final
hashCode int
The hash code for this object.
read-onlyinherited
model Model<Operation>
read-onlyinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
window int?
final

Methods

abort() → void
inherited
buttonDown(Operation key) → void
override
buttonUp(Operation key) → void
override
changeState<T extends ControllerState>(T v) → T
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
onChangedTo() → void
Called by the controller when this state is changed to
inherited
toString() String
A string representation of this object.
inherited
unreachable() → void
Convenience method to call from an unreachable operation on a state
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited